![]() Semi-automatic sniper, when paped it has a acog sight.īolt action sniper, when paped it has a fast mag.īolt action sniper, when paped it has a acog sight and faster bolt speed. Semi-automatic shotgun, when paped it has a sight.įull-automatic shotgun, when paped it has a laser.īolt action sniper, when paped it has faster ADS time.īolt action sniper, when paped it has a faster sprint to fire time. When paped it has the speed loader and reflex sight.įull auto pistol, when paped it has a sight. Semi-auto pistol, when paped it has a laser and fast mag.ģ round burst pistol, when paped it has a fast mag and sight. This are all the Cold War weapons that I have ported to Black Ops 3.įor all the weapons you require the following files for them to work properly.Ĭontains textures and sounds used on all weapons. Here you can add videos, more images, edit name or description, and control the item’s visibility.įor more information about the Workshop, click here.1086 Once you click Ok, your workshop item will be published and a browser will open taking you directly to your new workshop item page. These fields control how your workshop item will display to other users so make sure it looks good! This will open the Publish Mod dialog where you will enter the Name, Description and Preview Image for your map or mod. When you’re ready to submit your mod or map to the workshop, tick the boxes next to any map or mod within the Launcher and click the Publish button Once you updated the options, recompile and link your map/mod. This will make sure the game works for all users despite their Black Ops 3 language settings. In order for your game to work with all users, you will need to open Edit > Options and select all languages. ![]() xpak files from your map or mod's zone folder, commonly found at, C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\mods\"Your Mod Name"\zone or C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\"Your Map Name"\zone Here are a couple notes for getting your mod or map ready to submit,
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